Aero battlemage divinity 2. Let's dive into this great RPG for consoles and PC.

Aero battlemage divinity 2 Most experienced players' battlemage is different, they use staff, magic buff, and warfare skills, making warfare skills become magic damage and scale with int. Mar 9, 2020 · Staff based battle mage would be the best bet I think. Hydro+Aero is great. ♦ My other works: • Solo Battlemage Series: link • All Solo Builds: link • Honour Walkthrough: link ♦ Difficulty Mods used to make the fights more challenging: • Monster Scaling: enemies scale up to player level. Nov 16, 2018 · The goal is to make an aerotheurge dual-wielding character. You'll learn what kind of magic the school is characteristic for, what spells can you utilize and their effects. CC for days combined with rain, but lacks some damage earlygame. For Witchcraft, definitely get Drain Willpower and Rapture. These builds will help you get the very most out of her. Does physical damage and allows you to cluster enemies. Following table shows all skills and spells which Battlemage can learn as they level up and invest points in respective combat abilities. Or he would go better as pure aero mage or battle mage with aero and warfare skills but with staff? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The 2 element mages want either geo+pyro or aero+hydro for the synergy. Pyro you need to be okay with literally everything always being on fire (including yourself). And the 3rd rank if you want Summon Air Elemental & either Tornado or Head Vice. Feb 14, 2021 · Full hydro/Aero is the most powerful wizard in this game, with a necromancer wizard being right behind it. You'll want universal damage scaling because you can't just pump points into one element for this build. Aerotheurge is a combat ability, that utilises magic known as aerotheurgy, and is essential for learning and casting Aerotheurge skills as well as crucial determining factor of the effectiveness of air based weapons and ammunition in Divinity: Original Sin II. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Dec 4, 2024 · Pyrokinetic Skills is a skill category in Divinity: Original Sin 2. It's working pretty well on classic mode, but as with most magic builds it's probably best for lone wolf. If you didn't want to focus on fire, you could swap the geo/pyro mage for a pure aero mage and then swap the battle-mage for a pure hydro mage. For the last slot a summoner can work well to tank a little bit as well provide the ability for magic or physical damage. I personally love the aero build with Closed circuit, vaccum aura, vaccum/shocking touch and all the other lightning goodies. I would only take buffs and spaking swings from pyro so you don't melt frozen targets. Edit: If you did want to construct a party with only pure mages. We have Red Prince (Pyro/Poly/Staff), Beast (Aero/Hydro(offense)/Staff), Ifan (Summon/?/Bow or Wand), and me, Lohse (Geo/Hydro/Sword/Shield) I'm struggling to find a right way to be the Tank/Support character in this group. But even ignoring the fundamental issues with hybrid builds, Aero still seems like a poor choice. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Sep 28, 2018 · Divinity Original Sin 2 Build Guide for the Tectonic Sage. I have spent over 500 hours perfecting my aerotheurge tactician build, and I truly think this build is near perfect. Mostly used my summon for the damage. There is an array of starter classes with different skills, abilities, and talents. Most skills will be supportive in nature, i. All Aerotheurge Skill Showcase in Divinity Original Sin 2Damage shows on Aerotheurge 10, INT 40, Flat surface, and Classic difficulty. All magic schools have some close-range INT-based magic attacks. Other standard "mage" builds include Necro (physical magic); Battlemage (Master of Sparks melee build); and Summoner (Summoner). You don’t get damage Starting a run through with friends. I suppose the other elements would work fine too, but those are the 2 battlemages I see recommended. The game design battlemage looks like Skyrim battlemage, sword and spell, in this game it's axe and aero. When you understand the damage formula's, you can actually build good mages and archers that can out perform 2 handed warrior. This is a fairly powerful Talent to build a Battlemage around if one focuses on Pyrokinetic and Witchcraft skills. Light up the battlefield. For Divinity: Original Sin II - Definitive Edition on the PlayStation 4, a GameFAQs message board topic titled "Recomemendations for a 2 physical 2 magic team?". There are 3 groups of numbers that are . I've gotten to a point where I have a good grasp of the basics, but am feeling lost how to improve my team's cohesion. Aug 14, 2022 · Summoner is kinda unique as the skill breaks core rules that all other skills follow. *theoretically with Mar 13, 2019 · I would suggest 2 aero/hydro mages, with each getting 2-3 points in one skill, then maxing the other. See full list on fextralife. The primary The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Feb 10, 2018 · ★ Battlemage Build for any origins. Aero has lots of touch-range or self-centered AoE spells that fit perfectly on a close-range battlemage bruiser, right? But in practice it just doesn't feel Why don’t you go with a tank, a knight using a 2 handed sword? Or just go with a battle mage if you want to use magic they can deal damage with magic and melee and if you want to help her with her ice then go with some geomancer with poison. Sep 23, 2017 · Hi peeps, I'm tying to wrap my head around the seemingly common Aero/Hydro combo, personally I'm looking at the Aero skills and going "this doesn't seem powerful at all", is it basically just raining and then lightning/stunning enemies or am I missing something on how it's played? Pump points into Int and Pyro, splashing into 2 into warfare for master of sparks + warfare skills, 1/2 scoundrel for adrenaline + Cloak and dagger for another jump, and 2 aero for teleport and nether swap to help reposition. Feb 16, 2020 · Honestly, if you are using 2 mages, then I would suggest not using the typical "wizard/enchanter" presets. The Elusive Enchanter uses a mix of hydrosophist and Aerotheurge Skills! Sep 6, 2023 · There are only three classes in DOS2 and they are "Warfare/X" (for different values of X), "Elemental Magic/X" and "Summoner". If you're looking for another magic damage build that isn't Pyro/Geo I would suggest a battlemage. I personally prefer the second. Oct 10, 2017 · Hi, i'm running a 4 man party campaign with friends and i'm trying to optimize the following character idea. Later get 2 points of Aero for Netherswap and Teleport to set up for your Mages AOE carnage Best thing: maxing Warfare will improve your magical damage with special arrows! Jul 16, 2021 · Lohse is one of Divinity 2's most versatile characters. I was thinking of adding 1 or two points in the skill on one of my chars just to have extra abilities but wondered what other skills it pairs with nicely? I'm still on the first island but this is what i have so far: Fane - duel wielding & scoundrel Red Prince - single handed, geo & pyro Ifan - huntsman & pyro Sebille Another option is to go Battle Mage: Pump whatever points you can into Warfare and 2-handed, learn Warfare skills and go full int. Everything else in Scoundrel for crit damage. Feb 3, 2019 · I'm on a second playthrough and after a 4-physical damage party I went for the opposite, as such: -1 "generic" pyro/geo/aero with high intelligence to quickly AOE enemies and demolish their magic armor (Scourge Wizard on Fextralife) -1 pyro battlemage with staff that goes close to enemies and tries to burst them down (Battlemage) 1- pure geomancer that should pair well with all the fire damage I just finished a playthrough with an Aero battlemage and had a blast. both can abuse the rain/contamination combo for forever healing. Everyone else is leaning towards Magic dmg, and I'm not sure whether to go Staff or Wand. You'll want points in to pyro, geo, warfare and aero to get skills, but your main damage will come from two-handed skill. Pyro skills you NEED are Peace of Mind, Haste, Master of Sparks and maybe a few other "ranged" skills here and there. This build is meant for solo experience as a Lone Wolf. Take points for memory as needed and strength/finesse as gear begins to require it for use. ♦ My other works: • Solo Mage Series: link • All Solo Builds: link • Honour Walkthrough: link ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels above player. I wanted a badass mage who used close range spells and smacked the shit outta people with a staff. For my summoner I went with a mix of all and provided extreme support (fortify from geo, heals from hydro, evasion and whirlwind from aero, haste and peace of mind from pyro). My aero mage was an absolute powerhouse of AoE and both my mages had a lot of synergy and crowd control between them so it was really fun. Jan 3, 2018 · Elemental Affinity is a Talent in Divinity: Original Sin that reduces the cost of Skills by 1 Action Point if you are standing on a surface of the same type. Aerotheurge commands the element of Air, dealing damage in this domain. At level 13 (or earlier in Act 2 if you know where to I was thinking about making Fane an Aero Battlemage with a 2H Staff for close range aero spells and things like Super Conductor and Chain Lighting etc - while Lohse can focus more on Hydro and Geo for buffing with a shield so she can use Reactive Armor, Fortify, Earthquake, Shield Throw, healing and throwing in some Ice Spells from time to time. There’s been plenty of free content packs, supported mods, and other little gifted bits and pieces from the studio. ALSO: Get the opportunist talent ASAP I feel like the pyro battlemage is a melee class, while the aero battlemage is more of a short range mage with wands for stats (unless you are using odinblades overhauls). A point or two huntsman is also optional for Fire Trap and the Dust/Blind skills. Nov 14, 2025 · With so much freedom and options, **Divinity Original Sin 2 ** can be daunting at first. Then a summoner so you can get those water/electric totems helping your cc, and have it grab rain to set up early elemental affinity for the other two My first time through DE I used a Aero Battle Mage. Plus aero don't have weapon damage buff, so warfare skills will be mostly useless = you will end with ordinary mage somewhy going into melee. 10 Pyro, 5 Polymorph, 1 Scoundrel, 3 Warfare and 2 Geo (Worm Tremor). The main damage of There is a conundrum with Geo/Pyro (and Hydro/Aero - although not to the same degree) in that you have two core damage skills that beg to be invested into to increase your damage output, but only so many hard points to allocate in the early-to-midgame. Divinity: Original Sin 2 All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Divinity: Original Sin 2 > General Discussions > Topic Details Ari Feb 19, 2019 @ 6:44pm Favourite Builds for Honour Mode The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios For Divinity: Original Sin II - Definitive Edition on the PlayStation 4, a GameFAQs message board topic titled "fane build? I heard he can be made into a powerhouse". I'm hoping some of you will be ab Dec 4, 2024 · I have tried all the characters extensively in the "hotseat arena" solo and vs AI and I would like to have a staff wielding mage as my main. Sep 10, 2017 · People believe the game is unbalanced. I know a lot's been said about the Battlemage preset already, and how hybrid builds in general are pretty awful in OS2. Remember, Soul Sap and Aero stun attacks are also Willpower based. I find Aero/Hydro more coherent visually (and the glasses NPC uses a staff instead of wands), but I found that in the arena the Pyro/Geo guys are insanely strong, like it's not even fair to compare the two. buffs like haste and pom, damage amplifiers like master of sparks and venom coating, some utility in form of teleports, and some survival skills, like Jul 17, 2021 · These Aerothurge skills blow away the others in Divinity: Original Sin 2 as the best ones you can possess. For Divinity: Original Sin Enhanced Edition on the PlayStation 4, a GameFAQs message board topic titled "Battlemage build advice". But if you want MoS battle mage is my favourite build so I'll leave what knowledge of it I've gleaned here. This is so you can craft the source infusion spells for each element. The Monk takes advantage of the inherent weakness of Melee enemies generally having low Magic Armor by using a Staff to deal magic damage at clos Jan 4, 2019 · 2) Pyro Battlemage. Never used totems but I also haven't tried it since the rebalance. That is a mage that fights in melee range with a staff and uses warfare skills and magic damage weapon buffs. They use a staff but use warfare skills who’s cc effects are resisted by physical armor. I get the idea, sure. Geo/Pyro is, frankly, just a stronger build than Hydro/Aero because inflicting the Dead status is better than Shocking/Freezing. Skin Graft and Apotheosis to launch Meteor shower two turns in a row. This won't be a permanent addition to your loadout but it can help early game. In a full party, I like to have a support do this to keep more action points for the battlemage; with a single point in pyro, the support can also get Haste and Peace of Mind and cast them on the battle mage for more AP and harder-hitting sparks. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages. You can cheaply get tons of arrows and combine them with barrels. Learn to craft scrolls of Decaying Touch and Infect to use when your spells are on cooldown. Necro pairs to Warfare for damage scaling. It’s a lot of fun. A “proper” summoning build hits summoning 10, then goes Pyro/Geo/Hydro/Aero 2. This requires a bit of understanding of the formula for damage. • Enemy Randomization: enemies receive random buffs, sometimes even Aug 17, 2018 · If you want a close-range melee build which does magic damage, that's one of the two main battlemage variants. Tectonic Sages use Geomancer Skills to great affect by controlling the battlefield. Main skill focus: Aero + Hydro Weapon: Staff Party is composed by: DW Warfare/Scoundrel physical damage + Huntsman/Polymorph/scoundrel + Wand Mage Pyro/Geo/Summon From my research i felt that focusing on Aero for electric damage, with Hydro for Raid + heals + deep freeze and then add A solid composition I have found is aero/hydro mage, pyro/geo mage, ranger, and the last one is a bit of a flex to fill your parties need. The way they make up for this is through really high magic damage especially on crits. Should I simply evenly spread points across strength and intelligence with some constitution? Or would finesse be better? I know this isn't a super strong build, but I'm hoping to make one that works. A melee mage that deals magic damage would suit you best, and any of hydro, Pyro, or aero can serve in that role. Hydro Battlemage looks hard, you need elemental affinity to make it work since lots of hydro spells cost a lot of action points. Enchanter starting items, stats, strategies and playstyle for DOS2. Aero have some close range skills, but they aren't worth it in most case, because superconductor LOVE to fork yourself in melee, shocking or even killing yourself. If you prefer to focus Hydro, 2 points in Aero gets you the key utility spells (Teleport, Nether Swap, Uncanny Evasion), and you can delay that as long as you pick up the teleport gloves before departing the Fort for swampier climes. I've also played with a guy who ran aero version, but at that point it felt like it could be any element. Battlemages mainly use two one-handed weapons like axes, swords or maces in combat. Let's dive into this great RPG for consoles and PC. Mar 8, 2020 · Hello! Super new player here, after 10 hours only in character creation, Im with this party: Custom Elf = Pure Blood Mage (sooooo cool) Lohse = Aero/Hydro/Summon Support Mage (I Like this one, looks pretty useful for the party) Prince Lizard = Fighter/Polymorph (its ok but I dont think its Nov 28, 2017 · Battlemage (warfare skills through staff) work only with fire school*. e. However, the depth of options has left me feeling a little overwhelmed. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Both Aero and Pyro work really well for this kind of battlemage. But Hydro/Aero is still competent and a fine choice. Shredded through magic armor and kept the enemy stunned and silenced. Any ideas? TY Then have a battlemage with hydro/aero/tank that assists them. A powerful Mage Build that uses Lightning to Air Damage to shock and stun it's targets into submission. A battlemage can serve as a support character using stuns on enemies softened by your heavy hitters with I know you said ranged but I absolutely love my Pyro battle mage for absolutely AoE carnage. Used a Wand and shield for survivability. Mar 9, 2020 · This page of the Divinity Original Sin 2 guide contains a detailed description of Aerotheurge magic school. Please see the instructions page for reasons why this item might not work within Divinity: Original Sin 2. Use a staff as the weapon, take Warfare 2-3 (a staff works for Warfare skills), Aero, (probably Pyro as well), lots of points into INT. Little trickier to pull off early game. The Battlemages first starting skill is Battering Ram Dec 4, 2024 · Aerotheurge Skills is a skill category in Divinity: Original Sin 2. Pyro/aero work well in melee range, and you can use the aero to help the air/hydro one cc. A battlemage with a staff, focusing on aero and maybe pyro, mostly for sparking swings. ★ Sunbreaker (Battlemage) - Solo Build ★ Battlemage build for any origins. AOE (vacuum aura, whirlwind, pressure spike, blinding radiance) are your best friends. After you max Pyro rest in Scoundrel. Jul 5, 2020 · With so much freedom and options, Divinity Original Sin 2 can be daunting at first. What kind of mage are you? IE Hydro, pyro, aero, geo, necro. Combat abilities: Take 2 in pyro, then 2 in warfare. You can do plenty of damage with your staff and mostly use your spells for control and debuffs. Nov 5, 2023 · Divinity: Original Sin 2 All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Divinity: Original Sin 2 > General Discussions > Topic Details Kitsune depends what kind of fun you want want to set everything on fire? pyro want to freeze everything? hydro want to stun everything? aero want to 1-shot everything? necro want a different kind of "mage" build? battlemage (CQC mage with staff) if you want some good build you go check for sin tee's builds (lost sinner on steam) Mar 3, 2019 · Hello everyone- I've really been enjoying playing Divinity 2. I run him with full Aero, 2 points in huntsman for tactical retreat, 2 points in poly for medusa, cloak, wings, and fly. Pyro battlemage will do more damage and that will help by stripping away magic armor. Oct 5, 2017 · Divinity: Original Sin 2 All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Divinity: Original Sin 2 > General Discussions > Topic Details Mikey Right now I'm playing lone wolf with an aero battle mage with a 2 handed physical weapon along with an aero/hydro caster. The idea is he'll attack from range but bounce in and out real quick for CC once magic armor is Depends on the kind of battlemage, hybrid or int. DIVINITY ORIGINAL SIN 2 - ULTIMATE HYDRO BUILD RPG Division 88. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Jun 12, 2021 · Divinity: Original Sin 2 is an RPG set in Rivellon, hundreds of years after the original game. If anyone can link one or point in the direction of a post containing this information I would greatly appreciate it. Battle Mages are a mix of Geo/Pyro/Aero Fane - 2nd Mage which mixes Geo/Hydro/Aero You are absolutely crazy not to include Fane in any play through. and soem war fare. For staff wielding battlemages wading into the frontline, which armor type do you guys equip them with? Do you just stick with mage robes since they're already INT based or do you drop a couple points into FIN or STR to kit them out with other armor types? I'm currently trying to troubleshoot my Aero battlemage who's sporting mostly STR armor and is under-performing on all fronts. What I've got is a mage who likes to stand next Go either Aero Battlemage with staff and some warfare skills or Dual Wield str if you want to keep any resemblance of what Larian thought was a good idea for a battlemage. I would always recommend one of the following 3 combinations: 1 as a Pyro/geo and 1 as Battlemage (either with focussing on a 2h staff crit build or 2 weapon fighting with focus on pure pyro) 1 as Pyro/Geo and 1 as summoner 1 as Aero/Hydro and 1 as Summoner 1 as Aurasummoner and 1 as Battlemage (as in the first variant, either with staff or with 2 wepaons) Those classes have good synergy with Yeah Aero isn’t really meant for elemental affinity. Aero is good as a backup against fire immune enemies but, if you Melee hydro/aero Battlemage with an axe? I am starting a new character with battlemage and hydro/aero/warfare main but I want to try this character with weapons like an axe than a staff. But I want him to use spells because Im doing a mixed party to have fun and see the magic flowing. So here goes. What I do know is that I want to use Hydro May 3, 2019 · Here's a guide for Divinity: Original Sin 2's several classes including Fighter, Wizard and more. Divinity 2 Builds Guide for the Stormchaser (Mage). Enjoy the musicAerothe For Divinity: Original Sin II - Definitive Edition on the PlayStation 4, a GameFAQs message board topic titled "Recomemendations for a 2 physical 2 magic team?". (early - thank god) I wondered the best ratio of Aero to hydro in act 1; I'm guessing Aero gets more, but that's about it. However, it can take time and experience to figure out Dec 27, 2017 · Combos and versatility rule in Divinity: Original Sin Enhanced Edition, and no class is as versatile as the Battlemage, the hybrid Fighter/Mage. If you want to have a ranged hydro mage and an in-your-face aero mage, you could go that route. You still have access to your pyro skills for fights with only 1 enemy as well, and will hit very hard. If you want to play a 2-2 split between Warfare and Magic, you'd want Red Prince to Aero doesn't conflict with Pyromancy at all and is simply useful for extra CC potential. 3) Lone Wolf build Hydro + Aero. Feb 28, 2019 · Started this game yesterday and I'm unsure how to be building my battle mage, for anyone wondering I'm playing Fane. May 5, 2019 · Hey, So just wiped at lvl 3 after Tping a guard from Han and then shocking him on water and then accidentally agroing 4 silent monks :) So that profiles' deleted. Spoiler: aero mages are probably the most fun class to play in the game due to the high mobility and crazy aoe. In your list, Lohse would be "Elemental Magic/Hydro+Aero", Sebille would be "Warfare/Scoundrel", Fane would be "Warfare/Necro" and Red Prince would be a mixed class that is unplayable. PvE, PvP and fashion builds guide for DOS2. Im thinking about doing my other magical character an almost pure Aero, and the other magical character would be a Battlemage almost pure Hydro 2H staff user. I currently have: Fane as conjurer, with points in Int & Constitution Lohse as Aero/Hydro mage with same points as Fane Sebille as rogue with points in scoundrel/con Beast as battlemage with points in strength I really like beast as Red Prince - Make this character a battle mage. and i have a dual weilder 2 one handed that uses hydro and geo and a little necro. You can carry multiple staves in case enemies have really strong resistances or really negative resistances to a specific type. Sep 16, 2017 · i've been enjoying my double battle mage party, both are undead one is a summoner with sword and board and warfare a little hydro and geo mixed in. Pyrokinetic Skills lists stats, effects, requirements and descriptions for DOS2. 1K subscribers Subscribe Awesome answer! Thanks a lot! The battlemage appeals me a lot. Feb 22, 2019 · Aero mages have insane burst, especially with source points, I'd personally go for an aero mage with 1-2 water spells, skin graft from polymorph and some utility spells if you need them. With Hydro/Aero, you get great damage, great cc, great support with heals and buffs, and utility spells like teleportation. The Battlemage is a warrior class in Divinity: Original Sin 2. Combine Decaying Touch’s decay effect with Restoration to deal physical damage to a target. Battlemage is a class focused on casting Warfare skills and Aerotheurge spells. I'm looking for a build outline for aero/hydro mage. Torturer to stick statuses. Race: Lizard Attributes: predominantly Intelligence early, taking wits late game when you invest in the Savage Sortilage talent. Pyro doesn't have any options for CC but you can use grenades, scrolls, or abilities like medusa head for CC. This guide will provide tips for playing and improving the default Battlemage. Sep 10, 2017 · Print Thread Hop To The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I’m running a “Radiant Battlemage” aero melee build right now with friends. Make it rain a big puddle around enemy, attack with lightning to electrify the water, and then get in there with Blinding Radiance, Pressure Spike, etc. I was thinking about making Fane an Aero Battlemage with a 2H Staff for close range aero spells and things like Super Conductor and Chain Lighting etc - while Lohse can focus more on Hydro and Geo for buffing with a shield so she can use Reactive Armor, Fortify, Earthquake, Shield Throw, healing and throwing in some Ice Spells from time to time. I suspect you are supposed to fight battle mage style to get it. A bit less damage than pyro because it oacks the equivalent of Deploy Traps but it has a lot of CC potential and less enemies that are resistant. It's working fine thus far (lvl12) but it's a really underwhelming from an RP perspective. Medusa head is your spouse. The problem with geo and hydro as opposed to aero and hydro is that both aero and hydro benefit from elemental affinity when standing on electrified water, but geo just replaces the water. They can put down some impressive AoE but are harder to use with a group, especially if you aren't familiar with the game. Oct 22, 2020 · I have found all these aero skill books but none of my chars have aero yet. Pyro because of skills like Sparking Swings and just general high-damage stuff, Aero because you get a lot of close-range spells like Blinding Radiance and Vacuum Aura. It’s brought to the world by Larian Studios who have been lovingly augmenting the original release, years since it’s release. Blinding radiance helps a ton for Sep 23, 2018 · A melee hydro/aero mage Build meant for 4-man parties. Savage Sort with an Int/Wits build double crit wands. Oct 5, 2017 · Divinity: Original Sin 2 All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Divinity: Original Sin 2 > General Discussions > Topic Details Mikey Mar 16, 2018 · Or for a dedicated staff battlemage build, which is a more rounded (albeit also less exciting at it's best) version of traditional sparks build. Even though it probably feels miserable to I run Beast as an Aero mage. Divinity Original Sin 2 Battlemage Class Guide will tell you how to utilize the strengths of the class and how to avoid the weaknesses so you can have an edge when you take your I've spent about 20 hours getting a feel for the game, getting used to the isometric gameplay I'm not accustomed to, and I've decided that, after a handful of characters and dicking around on Fort Joy, I want my first real playthrough to be a Battlemage. Battlemage is a warrior who, besides relying on power of their Warfare skills uses the Aerotheurge magic in order to defeat their enemies. Making sure both and maybe a third person have nether swap and teleport means maximizing wormtremors then therefore maximizing mass deploy traps. In this game, a battlemage doesn’t really have much cc. And I believe that you're better off having a shield if you're gonna cast offensive spells. Dec 27, 2017 · Combos and versatility rule in Divinity: Original Sin Enhanced Edition, and no class is as versatile as the Battlemage, the hybrid Fighter/Mage. com Nov 16, 2018 · The other sort of battlemage is essentially an Int-based staff wielder; the staff allows Warfare skills to scale with Int and deal elemental damage. Aero 2 to get teleport and swap (optional: Evasive aura, uncanny evasion, blinding radiance) Scroundel 1 for adrenaline, 2 for cloak&dagger (good jump skill) (optional) Necro 1 or 2 for life leech (if you want to) Last you can spend combat points in two handed/single handed, depending on your choice. I don't recommend hybrid unless you plan on making a team that has at least 2 different specialized damage characters (knight and wizard as an example) and a conjurer (but anything works really, you just have to find the proper synergy). Doing a LW Duo run with my battlemage and a Hydro/Aero/Pyro backline mage. Battlemage is a bit hard to pull off without lone wolf, but you can try. There are also a few specific instances where enemies will have super high fire resistance, and sometimes complete immunity from it, so carrying a backup staff can be useful, but not a top priority to keep it as Hey guys, just started and am nearing the end of Fort Joy, really enjoying the game! I am looking for some advice on character builds for my party comp in title. Their primary attributes are Strength and Intelligence. Getting Geo and Scoundrel early can get you Venom Coating for sone extra damage on the weapon attacks (not to sparks). This is the character you're after. Death is of course the best form of cc ;). Detailed Written Guide: Grab Teleportation from Aero (2). I normally just make it Rain and take the Hydro bonus for Winter Blast and Ice Fan and pay full AP on Aero. And even after making an initial choice, you’ll need to think about future levels and fights. You probably also want a point in Scoundrel for Adrenaline, like every build typically. Pyro Battlemage: Pyro 10/War2/Scoundrel 1/2-3 Poly/Two-Handed Going Pure Pyro and dipping into 2 into War let's him Phoenix Dive into a group of Enemies with Master of Sparks, Whirlwind with a staff, and other Pyro AoEs. 100% critical chance, 5464 - 6039 dmg. The Stormchaser utilizes Aerotheurge to produce Stuns and Shocks and Dodging to deal massive damage and to avoid being struck. Obviously for recruitment, you need to start there, but branch off so you have either a hydro/pyro and geo/aero OR a pyro/aero and hydro/geo. I feel like the pyro battlemage is a melee class, while the aero battlemage is more of a short range mage with wands for stats (unless you are using odinblades overhauls). Also, any thoughts on what might pair well with such a build? Thanks in advance for any assistance! Mar 9, 2020 · This page of the Divinity Original Sin 2 guide contains a detailed description of Battlemage. Apr 10, 2019 · Aero battlemage seems kinda fun, most of the skills are close ranged and will do good CC, they cant use torturer effectively so you have to find other talents. Corpse Explosion (combine a pyro and necro book) is a big AOE. I'm hoping some of you will be ab Jan 17, 2020 · Divinity Original Sin 2 Build Guide for the Elusive Enchanter (Mage). Hydro/Aero Aero battlemage - warfare/aero skills, staff Hydro blaster - hydro focus, damage Summoner - summon on water/electrified water Hydro/aero support - dip into other trees for support skills (fortify, peace of mind/haste, etc) Oct 30, 2017 · This item is incompatible with Divinity: Original Sin 2. I’ve never Mar 16, 2018 · The battlemage style with a staff is focused on damage from the melee skills more so than the status effects; this is combined with one element type (typically fire with a lizard) and the big-boom powers that are offered there (including the self-damaging ones - resistance to your own element is a must) for non-stop AoE in close quarters. It is worth getting a 2nd rank in Aero for the other Novice skills (Shocking Touch and Avatar of Storm), and Adept skill Invisibility. Aerotheurge combat ability focuses on dealing air damage, which is resisted by Magic Armour and Air Resistance. Aerotheurge Skills lists stats, effects, requirements and descriptions for DOS2. Magic Armour prevents Mar 3, 2019 · Hello everyone- I've really been enjoying playing Divinity 2. Jan 9, 2025 · Enchanter is a class in Divinity: Original Sin 2. I would like to know this build is a good idea or not? Red Prince fire/aero staff battlemage Skills: 5 pyro, 5 aero, 5 poly (into int), warfare 2, scoundrel 1, huntsman 2 Stats: max int, some con and str for gear early game Spells: closed circuit, supernova, whirlwind, master of sparks, heart of steel, battering ram, bull horns, medusa head, firebrand etc Mar 7, 2019 · If the aero/hydro goes first, you may need a medusa head on the battlemage in order to successfully lock down more than one target. As a side benefit, it's also easier to proc Elemental Affinity with blood sacrifice. This team is a 2/2 mix but all 4 characters can dish out magic but only 2 will dish out good phys damage. For Skill points 2 in warfare (For warfare abilities most of them), 1 in scoundrel (Adrenaline), 2 points into Aero (Teleport) Rest in Pyro. Put in just enough STR to wear heavy armor, use a strong Air damage staff and give a mix of AoE warfare and heavy damage Aero spells. Vacuum Aura being one of the best Source Skills in removing Magic Armor extremely quickly for your party, while also silencing enemies to prevent much in the way of retaliation from some enemies all together makes it incredibly potent. The advantage of the Necro/Apotheosis build is not just the damage, because Aero/Apotheosis is almost as good, but that it's physical damage so it fits in with a melee/ranger team. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. After look to max pyro Dec 3, 2017 · ★ Mage build recommended for Human or Undead Human. However, it can take time and experience to figure out The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Oct 20, 2017 · Divinity Original Sin 2 Build for the Stormchaser. The point in Geo helps grant Fortify too. He is the best character in the game. Most battlemages play with pyrokinetic to maximize damage, but a hydro/aero battlemage could work. This character will be used in a 2/2 mixed damage party, so I suppose even weapon choice could be flexible (Aero staff was the original plan with that stat distribution) as long as it could still operate in melee range with warfare skills. Related: Even for veterans, it may be a good idea to Hey, I really wanted to play a full magic damage party for my first tactician run. tjjwjtj qrrm fbgdi htkj tlr frtpf ddilnrl szdh jnoye qcqulexh odh sntrn bbnfl qxxsnx wzba