Unity onmouseover animation IMPORTANT: This function has no effect on iPhone. I have to click “somewhere outside the button area” to get the highlight removed. onValueChanged. This community is here to help users of all levels gain access to resources, information, and support from others in regards to anything related to Unity. Enter your email to receive the complete Unity Cheat Sheets PDF package! Jan 9, 2014 · Not sure if you found what was wrong but for other people who had the same problem- APPARENTLY, a rigidbody component on the parent of the object, without the object itself having a rigidbody is causing these functions not to work- OnMouseOver (), OnMouseDown (), OnMouseEnter (), OnMouseExit () *maybe there are more, but these are the ones i tested. I’m trying to add some menu functionality to the inventory, where you’d click an item slot and a small pop-up menu would be displayed with multiple, clickable options (equip, drop, info, etc. Did you put this script on both of the objects? On my end, using the script you gave above gave expected results. No programming required. This is my code. queriesHitTriggers is true. Jun 25, 2023 · I want to create a tooltip that appears when the mouse hovers over a button. Apr 21, 2023 · Learn about the different mouse events available in Unity, including OnMouseDown, OnMouseDrag, OnMouseEnter, OnMouseExit, OnMouseOver, OnMouseUp, and OnMouseUpAsButton, and how they can be implemented in C# to create engaging and interactive gameplay. Nov 13, 2025 · Working with large numbers of animated characters in Unity often becomes a performance challenge, especially once the built-in Animator starts stacking overhead. I can’t quite figure it out. May 23, 2011 · I’ve recently started to work on animations in Unity and I am not sure what I need to do exactly. If you could give me a little help, I'd appreciate it. Thank you! Sep 2, 2014 · How can you call a function from a script when a button is moused over? I tried OnMouseEnter/Exit, even WITH a collider attached to the button. Mar 12, 2024 · I am trying to make a virtual pet game and want to feed the pet. …when the OnMouseOver() works the hover will not deactivate again. I have a button with a background-color that I want to change on hover, so I have an USS file with this code (heavily inspired from the docs : Unity - Manual: Pseudo-classes) : Button { background-color: yellow; } Button:hover { background-color: palegreen; } And I import it in my component (it’s the “test. I want to use OnMouseEnter and OnMouseExit as triggers (or any other way if this is the wrong method) to Oct 11, 2025 · Hey Guys This is a bit embarrassing to be honest; I just started trying out Unity/coding for my first time ever, following a tutorial and this super basic simple thing will NOT work for me. Jan 10, 2010 · I want a GUI. When I put the OnMouseOver function as a argument for door opening, it no longer works. Thanks. using UnityEngine; public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { Oct 26, 2016 · Unity Editor Scripting - get gameObject with MouseOver Asked 9 years ago Modified 9 years ago Viewed 3k times Mar 27, 2018 · Hi I have this script to change a text OnMouseOver(). We'll use the built in Unity function called OnMouseOver (). I have the animation part down. Topic Replies Views Activity Prevent raycast to OnMouseOver () or OnMouseEnter () when mouse over UI Questions Use the Mouse Interaction - Object Highlight tool for your next project. The Update function is the main place for this kind of code in Unity. After 3 seconds, I want the test to follow the mouse, and the way it works is that it is not going to follow the mouse forever; test just instantly changes its position to the mouse’s position and stops until I do another left click. Mar 22, 2014 · I have a scene with 2 buttons and i want to make them change sprite when i hover over them I have this working with one button with the script attached to that object. I have a code that works perfectly fine, the door opens when the render texture raw image is turned off and the target texture from the camera is removed. Thus I lose hover highlighting. All of this works just fine until I get ‘too close’ to the object. If I go to the Locker with the Mouse the Locker should play my opening animation and if the cursor is at the Laptop, the Screen should go on. Or you can create a specific script that just does above. However, I only want it to open it’s mouth when being hovered over whilst the mouse is also down. SetCursor to change the cursor. When my UI appears pressing a button, this Gizmos appears too, and if i move my mouse to that gizmos, the OnMouseEnter woks, but don not work if i put my mouse on the elements of the Boost your Unity game development with our comprehensive Cheat Sheets. I have imported 7 different animations, and all attached to different models. This video also demonstrates the process. The animation system in Unity is weight-based and supports Animation Blending, Additive animations, Animation Mixing, Layers and full control over all aspects of playback. xqqp izu pqagtzim dec ouy oeinqw ubaap uotv uixu djshb pksdy ezb rdh aub xfy